zaterdag 27 augustus 2011

A case of protection...


1618. Sea Season. Truth. Godday

Aylwin from the Orlmarth - Colymar Tribe, played by Philip
Blanka from the Ernaldori - Colymar Tribe, played by Bram
Gunnar 'the devoted' Gunnarson from the Hiording - Colymar Tribe, played by Gunther
Ranath, a Lhankor Mhy student, played by Ben 
Ulic Qel-Droma, a Bagnot resident from Tarsh, played by Alexander

pon arrival at the Grey Dog Inn, our heroes learn that their trader contact has returned home, and the Innkeeper is reluctant to disclose the trader's home address.  So the adventurers have little alternative to getting a room.  Blanka hires a very cheap room, but gets a nasty surprise when she is attacked by a giant caterpillar with an attitude, and almost dies, if not for the help of her fellows.  But she did save a few coppers.
Quentin Longbrewer, the innkeeper, feels responsible for what happened, and the fact that the party is not pushing for compensation endears them to him somewhat and he offers them free breakfast the next morning.  Our heroes sit waiting for most of the day, until the trader returns, and they quickly finalize business, almost forgetting their stash of looted weaponry in the hurry.  Since they are offered free supper as well, they decide to stay another night.  Next day at breakfast two burly looking barbarians enter and Quentin takes them into the kitchen.  The party immediately get a bad feeling about the two fellows, and they try to listen in to the conversation, but discover the kitchen is empty.  They quickly discover the trap in the floor, and manage to overhear how the two thugs put pressure on Quentin to pay a protection fee.  Quentin is not impressed, and warns the two to get out, when Aylwin decides to bravely jump down the trapdoor to come to the innkeeper's aid.  Sadly, he misses his jump and lands flat on his belly, missing the two outlaws completely.  They climb up the ladder, and leave the kitchen, the party in pursuit.  A fight ensues, with Ranath joining in from the Lhankor Mhy temple across the street.  They quickly discover a backup party of 2 more thugs in a dark alley nearby.  Aylwin bravely charges forward, and quickly disptaches with the notorious Elrund the butcher.  The party also kill  Gagrid, but just when they want to loot the victims, the Lunar Guard arrives on the scene.  Some exceptional talking keeps them out of the claws of the law, and they return to the inn.
Miskar the racketeer
he next day they notice the inn is very silent when they awake.  Quentin and his wife lie on the floor, bleeding profusely.  The Lhankor Mhy Priest manages to staunch the bleeding of Quentin, but his wife does not survive.  It quickly becomes clear the racketeers have a hand in this, and the party decides to split up and investigate further.  Blanka, now having gained the trust of Quentin, learns that the old warrior and innkeeper is an alchemist, and Blanka is accepted as his lay member.  Ulic, frustrated with his inability to advance in the arts of sorcery, decides to join a Lunar sorcery cult, unaware of exactly what this entails.  Ranath goes back to the temple to investigate, and Aylwin and Gunnar run into a pair of assassin guild operatives sent to dispatach them.  However, with Gunnar's astute perception the assassins are unable to properly prepare, and the ambush is foiled.  Our heroes are covered in wounds, but the death-dealers have gotten a dose of their own recipe.  The party realizes that they are now on the hitlist of the thugs, and they decide to take the fight to them.  Some further investigation quickly makes clear where the operation headquarters is, and they go and take a look.  It is clear immediately that they have little chance in a straight fight, and they change tactics: they set up an ambush of their own, and ensnare two thugs that come collecting at the smithy.  They murder all four of them, but not before mind reading some very valuable information about the gang they are facing.  The leader of the gang is or has been an important member of the Gagarthi, and his name is Miskar.  He is wearing an eye-patch.  His lieutenant is called Aguilo, and the gang has about 10 more full members, plus a large contingent of aides, runners and initiates.  They occupy a farm, and force the peasants to stand guard and work for the gang, keeping their families hostage to ensure their cooperation.  With both sides now well aware of the presence and danger the other party represents, who will take the next step?


zaterdag 13 augustus 2011

A particularly bad omen

1618. Sea Season. Movement. Clayday

Characters partaking:
Brian Boru, a drifter without tribe, played by David
Ragnar from the Orlmarth - Colymar Tribe, played by Maximus
Kemal from the Hiording - Colymar Tribe, played by Dominique
Hund, a Colymar Humakti, played by Ben

Tusk Riders on a raid!


ith Ranath paying back his debts to the Sage of the Grey Dog temple, our adventurers undertake their adventure without spiritual guidance.  This turns out rather poorly.  The party first decides to return to Old Man Village to recuperate the sets of armor that are being made for them.  Kemal already made the trip with a trader the week before, and was able to lay his hands on the first set made.  The party returns taking the wilderness route, in order to avoid Lunar patrols, even more so because they have learned during their dinner at the inn the night before that the Lunars take captive any stranger without ties to the Colymar, or, to a lesser extent, to the Lismelder.  Soon after leaving Grey Dog Village, they notice they are being followed.  They wait for the group on their tail and learn it is a small band of Lismelder, with the obvious intention to not abide by the King's rule that Lismelder and Colymar should keep the peace.  Some quick maneuvring by our adventurers causes the already nervous Lismelder to attack, and a fight ensues.  The four attackers are no match for the party though, and they are dispatched relatively easy.


 discussion ensues, will the party leave the attackers to die, or will they make an effort to save their lives and show the Lismelder their good intention?  In the end, after much mudslinging, they decide to escort the Lismelder back to Grey Dog Village, and their mercy is well received by the villagers.  After having lost a day, the party leaves for Old Man Village once again.  This time their voyage is rather uneventful. Upon arrival in Old Man Village, Brian insists he should get the armor that is finished, and his fellow party members back down.  When after this Brian shows up with a brand new and expensive Kite shield, although he had been claiming to have no money, and has been unable to repay debts owed to his fellow party members, dissatisfaction starts to spread.  After collecting the armor the party returns to Grey Dog Village, and from there they decide to head north to the Humakti Stead in order to allow Hund to recuperate his divine spells.  They spend a day on the Stead, and on the way back they run into a pair of Dragonsnails, those vile chaos creatures that emanate out of Chaos spawns all across the lands of Sartar and way beyond.  Against expectation, they dispatch the ferocious beast without casualties, but after the fight Brian insists that Hund should have his Bison carry one of the dead horrors' shell on its back.  Hund refuses to have his beasts of burden sullied by anything chaosspawned, and Brian challenges Hund to a duel.


umakti never refuse a duel, and a short fight follows, in which Hund puts down Brian easily.  After the fight, Hund uses his divine healing to save Brian from bleeding to death, and requests the new kite shield as compensation.   This rekindles the enmity, and the two barbarians start to fight again.  This time Hund decapitates Brian by chopping of his hand at the wrist.  They have to return to Old Man Village once again, and the clan members request a ridiculous price for regrowing the clan-less Brian's arm.  He insists no further, and asks the local smith to manufacture a contraption that he can fasten to his stump, in order to have some way of doing combat.  The party members decide they need to find more money, and fast, and come up with a daring plan, to travel to Snake Pipe Hollow, the imprint of chaos on Dragon Pass, in order to get some of the riches accumulated there.  They travel north to Runegate, than follow the road to Jonstown, avoiding Lunar patrols as good as possible, and bribing them if everything else fails.  After spending the night in Jonstown, they leave the tribal ring grounds, and spend the night in Dangerford, the last beacon of civilization before the long and dangerous road that leads to Alda Chur.
They travel north for most of the day, until the light fades, and then make camp in a clearing near the road.  Brian is not paying attention when a small gang of the violent tusk riders charge without warning, and the fight turns ugly quickly.


Will the party be able to overcome this enemy?  Will Xaldin be able to follow the trail and find his party members?